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Table 1. Situational affordances in interdependent situations and corresponding psychological processes afforded to guide behavior. Features of the game structure as described by Game Theory and dimensions of interdependence as proposed by Interdependence Theory provide the affordances in the first place.
Situational affordancesPsychological processesGame structureDimensions of interdependence
(i) Possibility for exploitation Unconditional concern for others’ welfare  One-shot; Simultaneous; Sequential, as player acting last; Asymmetric (high power)   (Low) coordination; (Low) conflict of interests; (High) power  
(ii) Possibility for reciprocity Conditional concern for others’ welfare  Repeated; Sequential, as player not acting first  – 
(iii) Temporal conflict Self-regulation of immediate impulse gratification  Repeated; Sequential, as player not acting last  (High) future interdependence 
(iv) Dependence under uncertainty Beliefs about others’ prosociality  Simultaneous; Sequential, as player not acting last; Asymmetric (low power)   (High) level of dependence; (High) information uncertainty 
Situational affordancesPsychological processesGame structureDimensions of interdependence
(i) Possibility for exploitation Unconditional concern for others’ welfare  One-shot; Simultaneous; Sequential, as player acting last; Asymmetric (high power)   (Low) coordination; (Low) conflict of interests; (High) power  
(ii) Possibility for reciprocity Conditional concern for others’ welfare  Repeated; Sequential, as player not acting first  – 
(iii) Temporal conflict Self-regulation of immediate impulse gratification  Repeated; Sequential, as player not acting last  (High) future interdependence 
(iv) Dependence under uncertainty Beliefs about others’ prosociality  Simultaneous; Sequential, as player not acting last; Asymmetric (low power)   (High) level of dependence; (High) information uncertainty 
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