Public historians have recently directed significant attention toward video games as a media form for engaging diverse audiences with participatory historical representations and arguments. Yet despite the availability of easy-to-use game creation tools, historians have been slow to adopt game development. I developed a video game, Ab Uno Sanguine, based on my PhD research to assess the practicality of game design as a venue for public history practice. This article reflects on my experiences in historical game development along the ADDIE (Analyze, Design, Develop, Implement, Evaluate) process of game production. This paper connects game studies, historical game studies, and digital public history scholarship to demonstrate how historians can become historian-developers to disseminate their research without a large budget or a professional game design team.
Video Game Development as Public History: Practical Reflections on Making a Video Game for Historical Public Engagement
Darren Reid completed this project while a PhD student at University College London, where he studied the British Aborigines’ Protection Society and networks of imperial humanitarianism in the late nineteenth century. Darren is now a postdoctoral fellow at McGill University, where he researches settler humanitarianism through organizations like the Indian Rights Association, the Friends of the Indians of British Columbia, and the New South Wales Aborigines Protection Association. Learn more about his research at https://darrenreid.ca/.
Darren Reid; Video Game Development as Public History: Practical Reflections on Making a Video Game for Historical Public Engagement. The Public Historian 1 February 2024; 46 (1): 74–107. doi: https://doi.org/10.1525/tph.2024.46.1.74
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