1-1 of 1
Keywords: player experience
Close
Follow your search
Access your saved searches in your account

Would you like to receive an alert when new items match your search?
Close Modal
Sort by
Journal Articles
Journal of Sound and Music in Games (2020) 1 (1): 116–118.
Published: 01 January 2020
... was to attempt to capture a range of possible player experiences between these two extremes. In some cases, I considered what would happen if a player had no knowledge that a piece of music had a life outside the game they were playing. In other examples, as Godsall notes, I explored how a game might...