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Keywords: player experienceClose
Journal: Journal of Sound and Music in Games
Journal of Sound and Music in Games (2020) 1 (1): 116–118.
Published: 01 January 2020
... was to attempt to capture a range of possible player experiences between these two extremes. In some cases, I considered what would happen if a player had no knowledge that a piece of music had a life outside the game they were playing. In other examples, as Godsall notes, I explored how a game might...