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Keywords: narrative
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Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (4): 139–153.
Published: 01 October 2023
... , and Pat Holleman has analysed the development and design of FF7 in his book Reverse Design: Final Fantasy VII . In this conversation, we examine narrative meaning within the soundtrack, compositional techniques within the Compilation of Final Fantasy VII , and RPGs more broadly, music’s relation to lore...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (4): 71–87.
Published: 01 October 2023
... the story, musical character themes reinforce and enhance the struggle between good and evil taking place in the narrative. Drawing on Peter Brian Barry’s theory of evil known as the mirror thesis, this article views the character themes associated with Aerith and Sephiroth as representative of the moral...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (4): 88–107.
Published: 01 October 2023
... canonicity. This essay examines how Nobuo Uematsu’s soundtrack for Final Fantasy VII produces nostalgia even on first playthrough. Using musical and narrative analysis, this paper argues that properties intrinsic to the game prime the player to be nostalgic for it, to desire more of it than there is or could...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (4): 54–70.
Published: 01 October 2023
... semantic dimension. In every track where vocals are used, music is used to signify the presence of a group of characters who have never appeared on screen: the Ancients. We find the Ancients’ heritage in game mechanics, and they serve as a narrative link binding together the protagonists and antagonists...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2022) 3 (4): 29–47.
Published: 01 October 2022
..., the lyrics, the musical arrangements, and the final sound interacted with each other according to an unevenly organized concept. Sound effects and repeating short musical loops were created with the synthesizers to represent narrative elements through the tracks. This article combines interpretative studies...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2020) 1 (4): 1–21.
Published: 29 September 2020
...Wesley J. Bradford The musical palette and gameplay format of The Legend of Zelda: Breath of the Wild is significantly different from earlier games in the Legend of Zelda series. The unique narrative organization of this game interacts with the different musical style to suggest a new mode...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2020) 1 (1): 75–81.
Published: 01 January 2020
... may create canons and reinforce particular historical narratives. In “On Canons as Music and Muse,” Julianne Grasso views the music originally presented in a video game as itself a type of canon and argues that official and fan arrangements of original game music may provide windows into lived...
Includes: Supplementary data
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2020) 1 (1): 20–43.
Published: 01 January 2020
...Elizabeth Hambleton “Navigable narratives” are a subgenre of narrative-based video games under the umbrella definition of “walking simulators.” While they are a subgenre of video games, analyzing their score or soundscape purely through a video game lens paints an incomplete picture because...