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Keywords: immersion
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Journal Articles
Journal of Sound and Music in Games (2024) 5 (1): 62–82.
Published: 01 January 2024
..., contrary to the assumption that the player will “automatically” associate music with events that they create. Further, for those who find that incongruent music is a distraction or that it impedes immersion, there is a common trend of people just turning it off. This is an exercise in player agency outside...
Includes: Supplementary data
Journal Articles
Journal of Sound and Music in Games (2023) 4 (4): 88–107.
Published: 01 October 2023
... immersion narrative canon childhood While replaying Final Fantasy VII for the first time in many years, one line of dialogue hits me with an unusually strong moment of déjà vu . The first five hours of my playthrough take place entirely in the city of Midgar, a world-in-itself. At the end...
Journal Articles
Journal of Sound and Music in Games (2023) 4 (1): 72–90.
Published: 01 January 2023
... dance music culture in the UK in the 1990s, and grounded in popular music studies and ludomusicology, this article inquires into the construction of the video game soundtrack, arguing that WipEout ’s audiovisual relationship creates a space where players can become immersed in a rave-related experience...
Journal Articles
Journal of Sound and Music in Games (2021) 2 (4): 13–35.
Published: 01 October 2021
... for analyzing the music of digital ludic products. I study the unique creation of meaning in video game music through the lens of ludomusical literacy in several specific examples, then analyze the importance of using new methodologies, sources, and conceptual tools—like immersion, performativity...
Journal Articles
Journal of Sound and Music in Games (2021) 2 (2): 22–41.
Published: 01 April 2021
... in this platform’s audio category are related only to sounds, not to musical composition. By using titles such as “better sounds” or “immersive sounds” to describe their additions, many modders aim to give other gamers a more immersive experience in the game(s). In this case, immersive relates not only...
Journal Articles
Journal of Sound and Music in Games (2021) 2 (2): 1–21.
Published: 01 April 2021
...Stephen Armstrong Battles in Japanese role-playing games (JRPGs) present special problems for game immersion because of their sheer ubiquity and repetitiveness. This is particularly true of games that require the player to “grind”—that is, to engage in repetitive fights in order to level-up...
Journal Articles
Journal of Sound and Music in Games (2020) 1 (3): 1–14.
Published: 01 July 2020
... agencies staged by the music. Music plays a significant part in creating a sense of immersion in the game, a concept referred to as imaginative immersion—when there is music that immerses the player through complementing or extending what is seen onscreen. 16 The foregrounding of music plays a large...
Journal Articles
Journal of Sound and Music in Games (2020) 1 (3): 15–34.
Published: 01 July 2020
... of the virtual space. Alongside these concerns, however, we can also find virtual worlds that prioritize and privilege player voice. Player voice can become part of character identity. Gameworlds can encourage us to communicate ludically, without disrupting immersion. Interruptions and disruptions can be limited...
Journal Articles
Journal of Sound and Music in Games (2020) 1 (2): 25–43.
Published: 01 April 2020
... to a deepening of the immersion of the player. These considerations are based on Michel Chion's concept that sound may have an added value —the recipient assigns a special meaning to a sound, which enriches the audiovisual experience. For this purpose, I analyze a number of games in short case studies in regard...