Skip Nav Destination
Close Modal
Update search
Filter
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
Filter
- Title
- Author
- Author Affiliations
- Full Text
- Abstract
- Keyword
- DOI
- ISBN
- EISBN
- ISSN
- EISSN
- Issue
- Volume
- References
NARROW
Format
Journal
Article Type
Date
Availability
1-10 of 10
Keywords: immersion
Close
Follow your search
Access your saved searches in your account
Would you like to receive an alert when new items match your search?
Sort by
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (3): 97–118.
Published: 01 July 2024
... of the brain’s response to internal imagining of musical stimuli, I contend the development of the Bard in D&D reflects a desire for expanded social gameplay, and creates opportunities for creative problem solving and deeper immersion in a shared collective imagination. I argue that musical imagery, like...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2024) 5 (1): 62–82.
Published: 01 January 2024
... and Music in Games 2024 cognition control Minecraft agency immersion Before advancing their tools though, the player must create a shelter because when night falls, the monsters come out. For many first-time players, this first shelter is simply a hole in the ground or in a hillside...
Includes: Supplementary data
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (4): 88–107.
Published: 01 October 2023
... immersion narrative canon childhood While replaying Final Fantasy VII for the first time in many years, one line of dialogue hits me with an unusually strong moment of déjà vu . The first five hours of my playthrough take place entirely in the city of Midgar, a world-in-itself. At the end...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (1): 72–90.
Published: 01 January 2023
... dance music culture in the UK in the 1990s, and grounded in popular music studies and ludomusicology, this article inquires into the construction of the video game soundtrack, arguing that WipEout ’s audiovisual relationship creates a space where players can become immersed in a rave-related experience...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (4): 13–35.
Published: 01 October 2021
... 2021 by The Regents of the University of California 2021 ludomusicology interactivity game musical literacy immersion performativity sound diegesis Digital technologies have transformed the reality in which we live, altered forms of artistic expression, and helped lay the foundations...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (2): 22–41.
Published: 01 April 2021
... in this platform’s audio category are related only to sounds, not to musical composition. By using titles such as “better sounds” or “immersive sounds” to describe their additions, many modders aim to give other gamers a more immersive experience in the game(s). In this case, immersive relates not only...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (2): 1–21.
Published: 01 April 2021
...Stephen Armstrong Battles in Japanese role-playing games (JRPGs) present special problems for game immersion because of their sheer ubiquity and repetitiveness. This is particularly true of games that require the player to “grind”—that is, to engage in repetitive fights in order to level-up...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2020) 1 (3): 1–14.
Published: 01 July 2020
... distributed agent in a holistic sense is the music itself, subdivided into the virtual agencies staged by the music. Music plays a significant part in creating a sense of immersion in the game, a concept referred to as imaginative immersion—when there is music that immerses the player through complementing...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2020) 1 (3): 15–34.
Published: 01 July 2020
... of the virtual space. Alongside these concerns, however, we can also find virtual worlds that prioritize and privilege player voice. Player voice can become part of character identity. Gameworlds can encourage us to communicate ludically, without disrupting immersion. Interruptions and disruptions can be limited...
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2020) 1 (2): 25–43.
Published: 01 April 2020
... to a deepening of the immersion of the player. These considerations are based on Michel Chion's concept that sound may have an added value —the recipient assigns a special meaning to a sound, which enriches the audiovisual experience. For this purpose, I analyze a number of games in short case studies in regard...