1-1 of 1
Keywords: Proteus
Follow your search
Access your saved searches in your account

Would you like to receive an alert when new items match your search?
Close Modal
Sort by
Journal Articles
Journal of Sound and Music in Games (2020) 1 (3): 35–67.
Published: 01 July 2020
...William O'Hara Each playthrough of Ed Key and David Kanaga's Proteus (2013) presents players with a new, randomly generated island to explore. This unstructured exploration is accompanied by a procedurally generated ambient soundtrack that incorporates both harmonic textures and melodic motives...