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Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (2): 1–23.
Published: 01 April 2023
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (2): 24–45.
Published: 01 April 2023
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2023) 4 (2): 46–69.
Published: 01 April 2023
Images
in Attitudes to Representations of Medieval Music in Role-Playing Computer Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 1. Transcription of measures 5 to 22 of “A Winter’s Tale” tavern music from The Elder Scrolls V: Skyrim . (transcription by the author) More about this image found in Transcription of measures 5 to 22 of “A Winter’s Tale” tavern music from T...
Images
in Attitudes to Representations of Medieval Music in Role-Playing Computer Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Figure 1. Sample image of Dark Souls III from the survey. (screenshot by the author) More about this image found in Sample image of Dark Souls III from the survey. (screenshot by the author...
Images
in Attitudes to Representations of Medieval Music in Role-Playing Computer Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Figure 2. Graph of mean attitude to the medievalist game and reconstructed music conditions by hours per week spent playing computer games, showing contrary tendencies (N = 110). Spearman’s correlation coefficient for hours of gameplay and attitudes to medievalist game music was r s = 0.7 and f... More about this image found in Graph of mean attitude to the medievalist game and reconstructed music cond...
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 1. A typical “double kick” drum pattern, found almost exclusively in metal. (All transcriptions in this article are created by the author.) More about this image found in A typical “double kick” drum pattern, found almost exclusively in metal. (A...
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 2A. The first pulse channel from “Bloody Tears” from Castlevania II: Simon’s Quest by Kenichi Matsubara and Satoe Terashima evokes a common Baroque technique by alternating between melody notes and a pedal point. More about this image found in The first pulse channel from “Bloody Tears” from Castlevania II: Simon’s Q...
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 2B. The opening motif in “Bloody Tears” features quick octave jumps at the attack of most of the notes, as indicated by the pitch and its respective octave in the column second from the left. The one exception (the lone F4) may just be an oversight. (This screenshot was taken after the gam... More about this image found in The opening motif in “Bloody Tears” features quick octave jumps at the atta...
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 3A. The first phrase of “Vampire Killer” by Satoe Terashima. More about this image found in The first phrase of “Vampire Killer” by Satoe Terashima.
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 3B. The “verse” of “Wicked Child” by Kinuyo Yamashita. More about this image found in The “verse” of “Wicked Child” by Kinuyo Yamashita.
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 3C. A phrase from “Heart of Fire” by Kinuyo Yamashita. More about this image found in A phrase from “Heart of Fire” by Kinuyo Yamashita.
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 3D. “Mt. Sabre” from Crystalis by Yoko Osaka. More about this image found in “Mt. Sabre” from Crystalis by Yoko Osaka.
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 3E. The distortion electric guitar part in “Battle 1” from Final Fantasy Mystic Quest , credited to Ryuji Sasai and Yasuhiro Kawakami. More about this image found in The distortion electric guitar part in “Battle 1” from Final Fantasy Mysti...
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 4A. First pulse channel in “Dwelling of Doom” from Castlevania II: Simon’s Quest. More about this image found in First pulse channel in “Dwelling of Doom” from Castlevania II: Simon’s Que...
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 4B. Excerpt from “Far beyond the Sun” by Yngwie Malmsteen. More about this image found in Excerpt from “Far beyond the Sun” by Yngwie Malmsteen.
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 5A. “Dr. Wily Stage 1” from Mega Man 2 by Takashi Tateishi. More about this image found in “Dr. Wily Stage 1” from Mega Man 2 by Takashi Tateishi.
Images
in Mandatory Metal Moments: The Ubiquity of Heavy Metal Culture in Video Games
> Journal of Sound and Music in Games
Published: 01 April 2023
Example 5B. Snippets of Iron Maiden songs that contain the same musical patterns as the Mega Man example. Drums are omitted for brevity. These all use at least two of the three: harmonized electric guitars, i - ♭VI - ♭VII root movement in the bass, and/or the gallop rhythm. More about this image found in Snippets of Iron Maiden songs that contain the same musical patterns as the...
Images
in Becoming Official: DJing, Celeste , and Advanced Audio Modding for Non-Programmers
> Journal of Sound and Music in Games
Published: 01 April 2023
Figure 1. The first section of the first level of Celeste . More about this image found in The first section of the first level of Celeste .
Images
in Becoming Official: DJing, Celeste , and Advanced Audio Modding for Non-Programmers
> Journal of Sound and Music in Games
Published: 01 April 2023
Figure 2. Madeline near the end of her “leap of faith” in the bridge scene in the Prologue, the first level of Celeste . More about this image found in Madeline near the end of her “leap of faith” in the bridge scene in the Pro...
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