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Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2022) 3 (1): 36–49.
Published: 01 January 2022
Journal Articles
A (Silent) Game of Words: Notes on Jeremy Soule’s Accusations and the Elder Scrolls Online Community
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2022) 3 (1): 50–59.
Published: 01 January 2022
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2022) 3 (1): 1–35.
Published: 01 January 2022
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2022) 3 (1): 60–63.
Published: 01 January 2022
Images
in A (Silent) Game of Words: Notes on Jeremy Soule’s Accusations and the Elder Scrolls Online Community
> Journal of Sound and Music in Games
Published: 01 January 2022
Figure 1. A meme posted in the subreddit The Elder Scrolls by user DenRing with the caption “current mood” following the news on Soule’s accusations (August 28, 2019, https://www.reddit.com/r/ElderScrolls/comments/cwj59n/current_mood/ , accessed September 7, 2021). More
Images
in Can Competitive Digital Games Support Real-Time Music Creation?
> Journal of Sound and Music in Games
Published: 01 January 2022
Figure 1. Visualization of system design for EvoMusic and Idea . More
Images
in Can Competitive Digital Games Support Real-Time Music Creation?
> Journal of Sound and Music in Games
Published: 01 January 2022
Figure 2. Screen capture of the interface for EvoMusic during gameplay. More
Images
in Can Competitive Digital Games Support Real-Time Music Creation?
> Journal of Sound and Music in Games
Published: 01 January 2022
Figure 3. A pitched “idea” being held and auditioned by the player. More
Images
in Can Competitive Digital Games Support Real-Time Music Creation?
> Journal of Sound and Music in Games
Published: 01 January 2022
Figure 4. A hostile agent capturing two ideas to draw in and consume them. More
Images
in Can Competitive Digital Games Support Real-Time Music Creation?
> Journal of Sound and Music in Games
Published: 01 January 2022
Figure 5. Editable interface for pitched ideas. More
Images
in Can Competitive Digital Games Support Real-Time Music Creation?
> Journal of Sound and Music in Games
Published: 01 January 2022
Figure 6. Collectible “notes” (yellow) and “timbres” (blue) within the game environment. The quantities of each currently held by the player are displayed in the top left. More
Images
in Can Competitive Digital Games Support Real-Time Music Creation?
> Journal of Sound and Music in Games
Published: 01 January 2022
Figure 7. Comparison of mean Likert-scale scores in EvoMusic and Idea for the eight hybridized questions (see Table 2 ). Error bars show standard deviation; p-value is shown for significant differences found with paired-samples t-tests. More
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (4): 58.
Published: 01 October 2021
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (4): 36–54.
Published: 01 October 2021
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (4): 55–57.
Published: 01 October 2021
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (4): 13–35.
Published: 01 October 2021
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (4): 1–12.
Published: 01 October 2021
Images
Published: 01 October 2021
Figure 1. Musical performance outside the Odeon of Pericles. Assassin’s Creed Odyssey. Discovery Tour (Ubisoft, 2019). More
Images
Published: 01 October 2021
Figure 1. The Omega Quintet, left to right: Aria, Otoha, Kyouka, Kanadeko, and Nene. 17 More
Journal Articles
Journal:
Journal of Sound and Music in Games
Journal of Sound and Music in Games (2021) 2 (3): 34–55.
Published: 01 July 2021