Video game music finally receives the “Cambridge” treatment with The Cambridge Companion to Video Game Music, a far-reaching volume of twenty-four chapters spanning a commendable breadth of topics and approaches. While we have moved beyond the need for legitimizing the field (for the most part), such a volume certainly marks a milestone; alongside this very journal, the Cambridge Companion provides a central resource for scholars, students, and enthusiasts to get an overall sense of the field, its areas of interest, its subjects of study, and its organizing principles. It is on that note that I do not use the term “commendable” lightly, as editors Melanie Fritsch and Tim Summers have collected an impressive array of authors to provide many different sorts of insights into video game music. Indeed, these perspectives go beyond scholarly “ludomusicology” to include practitioner and industry perspectives that bolster this volume’s applicability and usefulness as a reference...
Review: The Cambridge Companion to Video Game Music, edited by Melanie Fritsch and Tim Summers
Julianne Grasso is an assistant professor of music theory at Florida State University. Grasso specializes in theoretical approaches to video game music, with additional research interests in music cognition and public music theory. Her recent publications include a colloquy essay, “On Canons as Music and Muse,” in the inaugural issue of the Journal of Sound and Music in Games (February 2020) and “Music in the Time of Video Games: Spelunking Final Fantasy IV” in Music in the Role-Playing Game: Heroes & Harmonies, edited by William Gibbons and Steven Reale (Routledge, 2019).
Julianne Grasso; Review: The Cambridge Companion to Video Game Music, edited by Melanie Fritsch and Tim Summers. Journal of Sound and Music in Games 1 July 2022; 3 (2-3): 150–153. doi: https://doi.org/10.1525/jsmg.2022.3.2-3.150
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