Ludified is an important new text edited by Marko Ciciliani, Barbara Lüneburg, and Andreas Pirchner that provides a comprehensive documentation of artistic research carried out as part of the GAPPP—Gamified Audiovisual Performance & Performance Practice project. GAPPP was funded by the Austrian Science Fund and carried out from 2016 to 2020 at the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts Graz. In recent years the use of video games technologies in contemporary music has seen significant growth, as composers have explored the possibilities of video game engines, virtual reality (VR), and other associated interactive technologies in their work. This has arisen because modern game engines provide powerful and readily accessible tools for generating interactive audiovisual experiences, but also because video game culture has become so firmly entrenched in society that its territories and modalities are ripe for artistic investigation. As a book that...

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