Ludified is an important new text edited by Marko Ciciliani, Barbara Lüneburg, and Andreas Pirchner that provides a comprehensive documentation of artistic research carried out as part of the GAPPP—Gamified Audiovisual Performance & Performance Practice project. GAPPP was funded by the Austrian Science Fund and carried out from 2016 to 2020 at the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts Graz. In recent years the use of video games technologies in contemporary music has seen significant growth, as composers have explored the possibilities of video game engines, virtual reality (VR), and other associated interactive technologies in their work. This has arisen because modern game engines provide powerful and readily accessible tools for generating interactive audiovisual experiences, but also because video game culture has become so firmly entrenched in society that its territories and modalities are ripe for artistic investigation. As a book that...
Review: Ludified, edited by Marko Ciciliani, Barbara Lüneburg, and Andreas Pirchner
Jonathan Weinel is a London-based artist, writer, and researcher whose main expertise is in electronic music and computer art. His electronic music, visual music compositions, and virtual reality projects have been performed internationally at events such as the ICMC, Seeing Sound, and various demoscene parties. His writings have been featured in Leonardo Music Journal and Contemporary Music Review and also include his 2018 book Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media. Jon currently lectures at the University of Greenwich.
Jonathan Weinel; Review: Ludified, edited by Marko Ciciliani, Barbara Lüneburg, and Andreas Pirchner. Journal of Sound and Music in Games 1 July 2022; 3 (2-3): 146–149. doi: https://doi.org/10.1525/jsmg.2022.3.2-3.146
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