The video game industry has achieved a robust and rapidly maturing presence in the world of entertainment and has established itself as a strong and profitable business. Understandably, there have been an increasing number of texts written about the art, craft, and culture of the video game industry, including but not limited to books on game production, game art, game design, and game business and marketing. In this context, Noah Kellman’s The Game Music Handbook is being published at a time when an increasing number of academic and practical texts on video game audio and video game music are becoming available.1 Kellman’s book occupies an important niche in educational material for a composer looking to learn the strategies and skillsets needed to compose for video games.

The book is structured logically, with the contents broken up into five...

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