The Game Audio Strategy Guide is a dense educational textbook that packs as much information as possible into a single source and aims to fulfill multiple goals. The authors present a theoretical and practical framework that covers all major aspects of game audio (sound design, composition, implementation, business) from the fundamentals all the way to advanced topics. Further, it aims to bridge the gap between academia and industry practice. While these are certainly challenging goals, the authors are knowledgeable and experienced industry professionals and educators who hold, in my opinion, the correct attitude for game audio education: “Game audio is not separate from game development, it is a specialization within game development” (4). This approach is evident throughout the book and is reinforced by the excellent and relevant use of contributions in the form of vignettes and quotations from well-known (and at times legendary) practitioners, such as Tom Salta,...
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Winter 2021
Book Review|
January 01 2021
Review of The Game Audio Strategy Guide: A Practical Course by Gina Zdanowicz and Spencer Bambrick (Routledge, 2020, 416 pp, $75.95)
Journal of Sound and Music in Games (2021) 2 (1): 65–69.
Citation
Marios Aristopoulos; Review of The Game Audio Strategy Guide: A Practical Course by Gina Zdanowicz and Spencer Bambrick (Routledge, 2020, 416 pp, $75.95). Journal of Sound and Music in Games 1 January 2021; 2 (1): 65–69. doi: https://doi.org/10.1525/jsmg.2021.2.1.65
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