In Barnabas G. Smith’s review of Music in the Role-Playing Game, Smith suggests that our book serves in part as a response to Roger Moseley’s “cri de coeur” concerning the importance of storytelling in video games. Indeed, as we noted in the prologue, storytelling was a central defining feature that emerged from our contributors’ wonderful essays, many of which took on a surprisingly autobiographical tone (4). For this reason, it seems fitting to present this response in the form of another story—even a story within a story, or a story about a story.

I have lately become obsessed with real-play Dungeons and Dragons podcasts. Doubtless this revelation provokes no puzzlement for any reader of this journal, but my reasons might be less immediately apparent. My interest stems not from hearing how the...

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