The interactive drama, a relatively unexplored area of multimedia music discourse, combines elements of film and video game to provide its audience and participants an evolving experience. Because contemporary works of the medium incorporate further innovations that expand the plethora of branching options, the viability of each narrative path and its potential ending necessitates a flexible analytical model for narrative discourse. Music, if it shares the ability to participate in the narrative, must likewise possess this sense of malleability for the work, as its presence or absence in the presented (selected) pathway is not predetermined but remains in a state of potential at all times. This sense of narrative potential for music is a special quality inherent in the interactive drama, allowing for the filmic and ludic qualities of form and function to remain simultaneously “present” and “absent” in a given narrative and provide critical commentary on the events at hand as well as the overall prospective paths that exist in the web of options. Using the interactive drama Until Dawn, this article will explore the concept of narrative potential through three different musical elements that range in their comparative functions to traditionally filmic or ludic roles and their articulation to the underlying narrative. Regardless of supposed function, the music of Until Dawn reveals that narrative form and function of film and video game cannot be differentiated or simply synthesized, but fully appreciated as a unique form of the interactive drama on the multimedia continuum.

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