Unlimited Replays occupies a significant place in game music scholarship. It is the first book devoted to ever-intriguing instances of classical music in video games, and through addressing that topic, it seeks to build a bridge from ludomusicology toward more longstanding fields of enquiry. The author, William Gibbons, is concerned not only with what classical music does in games but also with broader questions of cultural value and meaning. The book's narrative thus privileges cases in which the combination of classical music and video games engages (knowingly or not) with common understandings of those forms as, respectively,...
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Book Review| January 01 2020
Unlimited Replays: Video Games and Classical Music, by William Gibbons
Unlimited Replays: Video Games and Classical Music, by
Oxford University Press,
2018, 208 pp, $29.95. Reviewed by
Journal of Sound and Music in Games (2020) 1 (1): 113–115.
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Jonathan Godsall; Unlimited Replays: Video Games and Classical Music, by William Gibbons. Journal of Sound and Music in Games 1 January 2020; 1 (1): 113–115. doi: https://doi.org/10.1525/jsmg.2020.1.1.113
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