This essay explores Buññuel's legacy for interactive database narratives and their discreet pleasures. Using Buññuel's 1933 conceptual" as an interface design for an interactive installation and for adapting his experimentation to cyberspace, the essay analyzes three strategies: 1) Buññuel's reliance on incongruous objects("hot spots") rather than montage as the primary means of navigating from one scene or level to another; 2)his use of puppet-like avatars who don't conform to psychology or narrative logic but are engaging nevertheless; 3) his creation of a narrative field where story possibilities are limitless, repetition and randomness rampant, and search engines motored by desire.

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