This article traces a limited affective history of game studies in order to understand why marginalized scholars frequently feel unwelcome and uncomfortable in the field. Following the work of Clare Hemmings and Sara Ahmed, it digs into the inaugural issue of the journal Game Studies as well as the infamous narratology-versus-ludology debate to understand how the anxious and emotional rhetoric of the early game studies field imaginary created an environment hostile to the political perspectives of feminist studies and other political scholarly fields. It introduces the concept of “scholarly negging” to account for the gendered emotional manipulation enacted by men who seek to control the field's terms of conversation.
Negg(at)ing the Game Studies Subject: An Affective History of the Field
Amanda Phillips is an assistant professor of English and film and media studies at Georgetown University, where she teaches game studies, digital humanities, critical theory, and game design. She coedited the Game Studies special issue on “Queerness and Video Games” in 2018, and her monograph Gamer Trouble: Feminist Confrontations in Digital Culture is forthcoming in 2020 from New York University Press. Her writings have also appeared in Queer Game Studies, Debates in the Digital Humanities, Digital Creativity, Flow, and more.
Amanda Phillips; Negg(at)ing the Game Studies Subject: An Affective History of the Field. Feminist Media Histories 1 January 2020; 6 (1): 12–36. doi: https://doi.org/10.1525/fmh.2020.6.1.12
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