The video game SPORE was found to hold characteristics that stimulate higher-order thinking even though it rated poorly for accurate science. Interested in evaluating whether a scientifically inaccurate video game could be used effectively, we exposed students to SPORE during an evolution course. Students that played the game reported that they spent an average of 3 hours more a week with class material; these same students also scored about 5% higher on examinations and in the course. Methods to use SPORE to teach evolution are included; to create a teaching community that uses this game might make this edutainment product an even more effective tool.
Bringing Evolution to a Technological Generation: A Case Study with the Video Game SPORE
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DorothyBelle Poli, Christopher Berenotto, Sara Blankenship, Bryan Piatkowski, Geoffrey A. Bader, Mark Poore; Bringing Evolution to a Technological Generation: A Case Study with the Video Game SPORE. The American Biology Teacher 1 February 2012; 74 (2): 100–103. doi: https://doi.org/10.1525/abt.2012.74.2.7
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