Considering the popularity of digital games and their ability to shape historical consciousness, Adam Chapman explores digital games as a historical form in his book Digital Games as History. The author examines how games represent the past and discusses the kind of opportunities they offer in engaging with historical practice. He suggests that even if digital games are part of an ever-increasing entertainment business, many of them engage players with historical representations and provide more opportunities for historical reenactment than other historical forms; they thus necessitate deeper study. His work also seeks to define the relationship between different popular forms of history and their engagement with the past in an...

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